Unlock! – These are “escape room” themed cooperative card games which require a free app and play up to six people. Each game provides an immersive and tense escape experience with very few components. Each deck consists of only 60 cards which, along with the downloaded app, will detail as set of puzzles, rooms and objects the players interact with during the game. The rules are minimal with the companion app providing a timer, prompts, and hints throughout the game. You progress through the game by locating numbered cards from the deck whenever you enter a room. Each room will have numbers sporadically located within it. As you search through the room, you find the correct cards and combine them in order to unlock other cards and more puzzles. It is very much feels like a streamlined and simplified version of T.I.M.E Stories. There are currently three available which I listed in order of preference. Which alternatively, is also listed from hardest to easiest.
- Unlock! The Island of Doctor Goorse This actually splits the group into two different teams and my favorite.
- Unlock! The Formula Simpler than The Island of Doctor Goorse.
- Unlock! Squeek & Sausage Weird.
The Lost Expedition: A brutal and unforgiving cooperative game in the vein of The Grizzled but with more of an adventure/exploration element. Based on the book, The Lost City of Z, The Lost Expedition delivers an immersive and exciting experience for a variety of gamer types. You can play solo. You can play cooperatively with a team or competitively in a head to head two person race to the end. The goal is to get at least one member of your team of three adventurers through the dangers of the jungle and to the ruins of El Dorado alive.
Players need to strategically determine their path through card play and discussion, and then make decisions on how to best manage their resources (food, ammunition, and health) while keeping at least one party member alive to reach the goal. Players guide the entire team through the jungle rather than choosing an adventurer to play so player elimination is not an issue nor does the death of an adventurer end the game. The card art is beautifully done by illustrator Garen Ewing. The gameplay is satisfying barrage of hard choices, tough mitigation, and a challenging puzzle that can be played repeatedly. What was pleasantly surprising and certainly an indication of Garen Ewing’s ability and Osprey Games’ artistic direction was the diverse and inclusive representation of the native cultures of the region and within the team of explorers.
Century Spice Road: Players are leading competing caravans to the Mediterranean sea. You will be trading spices and contending with each other over trade routes in order to gain the most wealth and win. If this sounds similar to Splendor, you are correct. It is but with a bit more added complexity. The amazing card art is from up and coming board game artist Fernanda Suárez who is better known for her work on Dead of Winter and Ashes: Rise of the Phoenixborn, both from Plaid Hat Games, and her illustration in the Pathfinder RPG from Piazo Publishing.
The gameplay is simple. There are two rows of cards: Market Cards and Victory Point Cards. On your turn you can purchase a market card and put it in your hand, trade or sell spices by playing a market card from your hand, gain a point card by meeting their requirements, or rest and take all previously played cards back into your hand. Basically, you are using cards to add, upgrade, or trade the spices in your caravan in order to purchase cards for points. If your copy of Splendor is constantly getting play and never on the shelf, consider Century Spice Road.
Cottage Garden: This is from Uwe Rosenburg, the designer of Agricola and Patchwork. Similar to Patchwork, Cottage Garden, is a tile placement game where you need to place tetris-style shapes to score points. I learned recently that this style of game is called Polyominoes where “geometric figure formed by joining one or more equal squares edge to edge.” <gif> Unlike Patchwork, which only plays two players, Cottage Garden will play up to 4 and is a much simpler game. You will be placing shapes (flowers) on your personal grid (flower bed). Players each have two flower beds. The goal is to fill them as efficiently as possible, with pieces pulled from a central nursery board. Flower tiles of different shapes will be present on a grid. Flower pots (small squares) can also be pulled to fill in any gaps that my start to pop up in your garden. Cats can be earned later in the game which serve the same purpose as flower pots, albeit furrier. This game has cozy, calming, veneer which hides a tense puzzle that may cause your brow to sweat. Cottage Garden, like the adorable cats within, can soften the most hardened gamer and still purr when an emerging gamer tentatively approaches.
CLANK!: The current hotness when it comes to deck-builders. Players are thieves breaking into a castle and then sneaking through a dungeon to snag artifacts, treasures, and secrets. However, there is a dragon down there and if you make too much noise, it’ll wake up grumpy. The more treasure you take, the more noise you make! Each player starts with a deck of basic thieving abilities (burgle, scramble, sidestep, and stumble) which will be improved as you play by purchasing new cards and then shuffling them into your deck. Cards have boots, skill numbers, and swords which allow you to use devises, fight monsters, and move through the dungeon. However, some cards also cause you to gain CLANK! And Clank! will attract the ire of the dragon. If your library has Dominion and would like a deck-builder with more pizzazz, go for Clank!
Near and Far: This is a storytelling adventure game where you are exploring across several maps. It can be played as a campaign, as a character adventure, or as an arcade (without the storytelling). So much variety in this game. If you wanted one game for the more strategic player, go for this one. My first looks are here.
Kingdomino: In this Spiel des Jahres nominee, players compete build the best kingdom. Each kingdom is basically a 5×5 grid of dominoes. At the start of the game, each player starts with a single square and will build outward with dominoes. If they play well, they will end up with a combination of 12 dominoes on their grid. Real quick, let me explain that each “domino” is divided into two different landscapes on one side an numbered 1-48 on the other. At the beginning of a round, dominoes are drawn and placed on the table in numeric order going from lowest to highest and then flipped to their landscape side. Each player gets to pick a domino and places their worker on it. Another column is drawn again and placed in a similar way from lowest to highest and then flipped to their landscape side. Players then collect their tile, place it in their kingdom, and move their worker to a new domino. This continues until all dominoes are exhausted.
The choices are simple, the game is inexpensive, and it can be taught and demoed easily from a service desk. If you like Carcassonne, but would like something that played a bit faster and doesn’t have that obnoxious, farmer rule, this one is an easy purchase. It should win the Spiel des Jahres this year so it’s a great family game. I’d get one for each branch in my system.