Shahrazad is a solo/2-player cooperative game from Osprey Games where you are building a tableau of tiles representing an ongoing series of tales told over several nights. The theme of the game is loosely based on the story of Shahrazad whose quick wit and storytelling prowess kept her alive for 1,001 nights and won her the hand of a formerly homicidal king. Yay for happy endings. Despite the storytelling theme there are no actual storytelling mechanisms in this game. Each “story” is represented by placing a series of tiles of the same color together with the tile’s number increasing as you progress the plot from left to right. If the numbers do not increase, you lost the thread of the story and will lose points at the end of the round.
At the beginning of a turn you choose from two tiles to place on the tableau. The deck of 22 numbered tiles is shuffled and each player has a hand of two tiles to place. Tiles can be placed in an empty area in the tableau or they can replace an previously placed tile. When replacing a tile, the older tile goes back into your hand. For placing a new tile there are a few simple placement rules. Each tile needs to be placed adjacent to a tile on the table. The tile should be placed either above/below or halfway down the side of an existing side. Each column can only support three tiles (four in the solo game) so your stories need to progress as you branch out to the sides, trying to keep tiles in ascending order from left to right.
When the deck is exhausted, your story is told and you get to score to see how well you did. To score you flip over any placed tile that doesn’t increase numerically from left to right (any tile with a lower tile to its right). Then you flip over any tiles that don’t make a continuous uninterrupted arc from left to right (color doesn’t matter just yet). Now you find the largest set of tiles in each of the four colors, add up the results and subtract one point for each flipped tile and any gaps between tiles. If the resulting score is positive you play another round with any flipped tiles removed from the game. A negative score means the king was displeased with your story and you were killed. If positive, you go for another round and your final score is tallied after three rounds.
Osprey Games continues their run of quality two-player games. The asymmetrical card game The The Ravens of Thri Sahashri and the competitive abstract game Agamemnon came on strong in gameplay and were both lacking in the art. Agamemnon was too minimalist and Ravens used an anime art style that just wasn’t as engaging. In Shahrazad though, the tiles are gorgeous. The artwork is beautiful and including several international folk tales, inspired by a traditional tarot deck (it was originally published in 2015 as “Tarot Stories” in Japan) all set within a middle-eastern aesthetic. The whole thing is just gorgeous.
There is some conversation on whether this game shines better solo or as a 2-player cooperative. For me, it is made to be played solo and the 2-player game feels more like a variant — albeit, a successful one. However, the communal elements of the two-player game are satisfying. Given the field is relatively wide, I do enjoy the shared puzzle of Shahzarad over say the cooperative journey into frustration that is …and then we held hands. The placement rules are simple enough to provide a comfortable decision space without evoking any real stress.
Bottom line, Shahrazad is a beautifully produced puzzle with simple mechanisms, gorgeous art, and an accessible theme. It plays and teaches quickly. Rounds move progressively quicker and don’t tend to stall. It’s a perfect date game as long as you ignore the whole homicidal king thing.